
Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: To me the fiction also seems to make mechwarriors who play with/in fire as being a bit nuts.Your IP address has been temporarily blocked due to a large number of HTTP requests. Now the stigma of carrying infernos, and to a lesser extent dealing with fire, is a interesting thing to explore- on Nashur a hovertank pilot feels guilt for carrying them while being part of a defensive force, his CO was blaming the Liao force for packing them and setting the town on fire.

and perhaps a chain of explosions makes it moot. Happens so rarely, but is that a roll for each ton of ammo or once? And if you automatically shut down, your mech is falling over due to the ammo explosion forcing at least 1 PSR. into +1 to +4 territory, then infernos getting hit is automatic shut down, and needing 8+ or better to avoid ammo explosion. instead we get 10 seconds of effect from a inferno hit and its over which does not match up or invoke the same sort of fear. Thing was, the description in fiction is some mechwarriors bailing out if they were doused with inferno gel as/if the fire spread. Is that all that happen in terms of direct damage to the mech or am I missing a rule when it comes to inferno SRM ammo explosions (I know they explode more easily due to higher heat but I am just talking about eh damage dealt from the explosion not the ways it could be made to explode)? Inferno missiles deal 0 damage but deal two heat so going by the general rule the ammo explosion would deal 200 heat to the target (however as I understand it maxes out at +15 heat due to being an "external" source of heat).

BATTLETECH HEAVY METAL INFERNO DISCUSSION FULL
So a standard SRM 2 with one full ton of ammo would have that explode for a total of 200 points of damage (2 per missile x2 missiles per shot x50 shots). I know the general rule is that you take damage equal to the damage value of a single shot from the weapon times the amount of shots left in the ammo. I know it would take the normal feedback through the neural helmet but it is the ammo damage itself I am wondering about. The inferno ammo explodes how much and what type of damage does it do. If you have a mech and it has a ton of inferno SRM ammo in it and you get a critical hit on the ammo.
